music_software_ps1_nerdy

About PC version:
About PC version:
About PC version:
Decompiling PS1
PSX SDK (old)
More cool related websites:
(There were some resolution problems but that's purely visual)
Official dgVoodoo site
Unfortunately I can only present you all of that information as unconfirmed tip: I do not have resources to study desktop version, but I'm happy to hear from you all how it's performing, so I could pass the voice of the users and satisfy all upcoming users!
I was told few times so far that Wine handles Music 2000 way better than Windows! If you happen to be a Linux user, you might be able to run Desktop Music 2000 without any problems! I managed to ask someone to run it and they managed to play demo song and edit riff without single crash!
---Wine compatibility
Once an user told me about "potential magical fix" - apparently using dgVoodoo fixes all the problems, but I'm not sure how tested solution was that, but they could indeed easily show me the program a bit without single crash! If you test this out, let me know how it works!
I don't want to burden them with countless downloads from readers here: If you do have storage capacity, please host that disk image somewhere and let me know so I could place your info here!)
For some reason the backup copy found on "myabandonware" seems to be the most stable one around (Music2000 version on archive.org seems to be even more difficult to run!)
---Potential Graphic fix dgVoodoo
---Practically single working CD image:
That said, since there's many peeps interested in running desktop version, here's little information I've collected:
I also personally wasn't interested into studying PC version - for me it lost the charm of native console music studio and became bland desktop DAW :C
Around 2002 there was desktop release of Music 2000 software, which is supposed to be an improvement: If you were to try it out nowadays, you'd be considered lucky if you get past the startup screen without serious crashes...
========== ========== ========== ==========
MAIN INFU PAGE
// Enable to dump all voices of the SPU audio individually.
(Those 2 slashes need to be deleted!)
<--
<--
(^uncomment this single line)
// #define SPU_DUMP_ALL_VOICES 1
Decompiling PS1
https://github.com/stenzek/duckstation#building
(I managed to complete it with no programming experience, just follow the instructions exactly, and if you receive any error, read them carefully to know how to solve them!)
(so the hash symbol (#) is the first in the line! Leave the sentence above as it is, since it's not the code, it has to stay commented)
Decompiling PS1
GO BACK TO TABLE OF CONTENTS
Using PSXImager I managed to open up the M2K CD image and pack it up again into working image (no chances made), unfortunately I lack knowledge & experience myself to progress further than that, so I'm leaving all that information for someone else who has such abilities & is interested to do such!
Here's important pack of tools for PS1 CD images, it's an upgrade of some other tools mentioned in "Translation Doc"!
Decompiling PS1
PS1 Veteran Translation Doc
Its called "Translation Doc" as most people use it to translate foreign games into english, but this process requires you to be able to modify game script, images, and some other part of code, definitely a "bible" of Playstation hacking, even though quite dated!
Romhacking.net has multiple PS1 utilities that could be essensial in the process, many of them though are made directly for certain games. Definitely worthy checking out the Playstation's "Utilities" section there!
As amateur myself, I stumbled upon a document describing in detail the process of hacking the PS1 games, allowing us to make changes:
I was digging around thinking about possibility to modify the software, be able to open up the Playstation image and replace samples, adjust cursor speed, maybe even fix those nasty bugs?
Decompiling PS1
MODS / HACKING
Decompiling PS1
MODS / HACKING
Decompiling PS1
GO BACK TO THE TABLE OF CONTENT
Huge Thanks to Stenzek, Duckstation developer for implementing this at least in the source code, and overall patience he had with me ^^;
Follow instructions till the point where you compile the final app for yourself - Right before that is exactly when we need to make a single & simple change to the code
- MULTI-CHANNEL AUDIO-EXPORT -
Decompiling PS1
Here's link for Visual Studio 19 for Windows folks!
After that, continue compiling as usual, and the functionality will be usable at the place of normal "audio-dump" - all 26 channels at once!
========== ========== ========== ========== Inside src/core/spu.h you'll find this 2 lines:
Decompiling PS1
Commit + Exact line to uncomment
To be able to use Separate-Channel-Output we need to recompile Duckstation from the source on the platform of our choice - Follow EXACTLY instructions on the main Github:
Decompiling PS1
MODS / HACKING
- MULTI-CHANNEL AUDIO-EXPORT -
- MULTI-CHANNEL AUDIO-EXPORT -