ps1_audiovisual

1. Place [SHAPE] named below on {Video Track}: - Signs -> Checkerbox; - Signs -> Target; - Transparent -> tf39;
Terms being used: -Clip: Equivalent of riffs; -Main Chase: First main component of video clips; -Timeline: Allows for clip transitions/animations; -Effect/Element/Chase: rest of components in video clip; -Video Track: 1 of 4 red channels for your visuals; -Camera Track: Separate track for the camera; -DVE (Digital Video Effect): Global special FX!
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*(proper "positioning" chapter coming out soon!)
- Syncing Objects to the music; - Balance of variety for whole track and available memory; - Bugs/troublesome effects; - VJ generator analysis; - ... and more!
Another important fact I wanted to share: I ran same intense animation on both Music 2000 and MTV Music Generator: PAL version will always perform worse than the other!
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Decompiling PS1
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- UPCOMING CHAPTERS -
- UPCOMING CHAPTERS -
- Syncing Objects to the music; - Balance of variety for whole track and available memory; - Bugs/troublesome effects; - VJ generator analysis; - ... and more!
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Terms being used:
- UPCOMING CHAPTERS -
Other important "paths" to consider when positioning precisely objects:
Of course, the order of effects is extremely important: it makes a huge difference if you place "Path" effect before or after "Rotate" effect!
You might also instantly notice how "Particles" shape is not centered properly (intentional or bug?), but here's a fix:
(yellow box with holes) (gun crosshair) (abstract red shape)
I welcome you to first VJ-mode guide ever made in the world for Music 2000!
Music 2000 VJ mode
Music 2000 VJ mode
Music 2000 VJ mode
Be also careful, because with those exact camera settings you might not see the object at all! Example of that might be shape "LP" in "Real" Change Camera's [Speed] to 1 to move the view up!
As you might have noticed, when "Path" has [Move] set to 0, the [Speed] value is then used to place Object/Clip in 16 different positions on their current path!
- [HERE IS FIRST DRAFT OF VJ-MODE GUIDE] -
- [HERE IS FIRST DRAFT OF VJ-MODE GUIDE] -
If done correctly, you should be looking straight in the front of the objects, straight angle! Go to "Options", center screen and check back in the video mode!
--Scale your objects using Scale or position with Paths up to preference;
2. Place [CAMERA] on {CAMERA TRACK}: - 4 Point; Path 8; Moving 0; Speed 0;
Most likely you need to center M2K screen in "options" to not ruin future videos/projects with some off-centre VJing - Doesn't help there's lack of any positioning guidance if you're even doing it right: That's where I come in with my solution!
I wanna work on it more and explain stuff even better, but for now with my limited time I managed to only come up with this (and all music help up to now!)
Finding out about VJ mode was like discovering a goldmine, with so much various objects/props to use, together with countless effects and theoretically limitless slots inside 4 main clips (till it crashes!)
It's one of niche features of Playstation Music 2000 (MTV Music Generator for US peeps) and it might have been pretty cryptic to understand well - No wonder!
-2 point Path 1 : Left/Right; -2 point Path 3 : Up/Down; -2 point Path 16 : Forward/Backward;
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